Game Development
We integrate our volumetric capture assets into Unity and Unreal, delivering realistic, production-ready character holograms for VR games while preserving performance fidelity and studio pipelines.
About 4dviews 4dviews develops volumetric capture systems born from in-house technology and computer vision research. Founded in Grenoble in 2007, the company focuses on delivering realistic 3D assets of real actors and performers. Core capabilities Volumetric capture hardware and software that export ready-to-use assets compatible with Autodesk Maya, Blender, Unity and Unreal for use in AR and VR. Approach A research-driven, studio-oriented workflow that converts multisource captures into clean, production-ready holograms. Why choose 4dviews Proven, proprietary technology supporting iOS, Android, HTC Vive, Microsoft HoloLens, Oculus and recent platforms—built for professional studios seeking realism and interoperability.
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We integrate our volumetric capture assets into Unity and Unreal, delivering realistic, production-ready character holograms for VR games while preserving performance fidelity and studio pipelines.
We design and deploy volumetric capture solutions and workflows that convert multisource captures into clean, interoperable AR/MR/VR assets for studios and cross-device experiences.
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