Game Development
We integrate our volumetric capture assets into Unity and Unreal, delivering realistic, production-ready character holograms for VR games while preserving performance fidelity and studio pipelines.
<p><strong>About 4dviews</strong><br>4dviews develops volumetric capture systems born from in-house technology and computer vision research. Founded in Grenoble in 2007, the company focuses on delivering realistic 3D assets of real actors and performers.</p><p><strong>Core capabilities</strong><br>Volumetric capture hardware and software that export ready-to-use assets compatible with Autodesk Maya, Blender, Unity and Unreal for use in AR and VR.</p><p><strong>Approach</strong><br>A research-driven, studio-oriented workflow that converts multisource captures into clean, production-ready holograms.</p><p><strong>Why choose 4dviews</strong><br>Proven, proprietary technology supporting iOS, Android, HTC Vive, Microsoft HoloLens, Oculus and recent platforms—built for professional studios seeking realism and interoperability.</p>
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We integrate our volumetric capture assets into Unity and Unreal, delivering realistic, production-ready character holograms for VR games while preserving performance fidelity and studio pipelines.
We design and deploy volumetric capture solutions and workflows that convert multisource captures into clean, interoperable AR/MR/VR assets for studios and cross-device experiences.
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